Brage's fragment shaders

This is a small page showing the fragment shaders I have written, mostly as part of live shader coding using the program Bonzomatic. Bonzomatic uses a custom dialect of GLSL, so the shaders here are converted to be compatible with WebGL2, and some uniforms are added to make the shaders respond to music. It's not 100% accurate to how Bonzomatic renders the shaders (yet).

If I can make this work properly, I will publish a javascript library that converts Bonzomatic shaders to WebGL compatible shaders to make it easy to show them on the web.